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Building Real Skills in AR and VR Game Development

Learning advanced game development isn't about following a fixed path. It's more like navigating through different challenges that each teach you something different. Some days you're wrestling with spatial audio, other days you're figuring out why your haptic feedback feels wrong. What matters is developing the kind of judgment that only comes from working through actual problems.

How Skills Actually Develop Over Time

Based on what we've seen from students who went through our programs between 2023 and early 2025, skill development happens in stages. Not everyone moves through these at the same speed, and that's completely normal.

1

Foundation Phase

First three months are usually about getting comfortable with the tools and understanding how VR environments actually work. You'll make mistakes here. That's the point. Most students spend longer on optimization than they expect because performance issues aren't obvious until you test on actual hardware.

2

Problem-Solving Phase

Months four through seven, you start recognizing patterns. Why certain interaction methods cause motion sickness. How different shader approaches affect frame rates. This is where you build intuition about what will work before you code it.

3

Integration Phase

By month eight and beyond, you're thinking about systems rather than individual features. How physics interactions affect performance budgets. When to use spatial anchors versus world-locked objects. The technical decisions start making more sense in context.

What We Learned From Real Student Projects

Between September 2024 and March 2025, we tracked how students approached their capstone projects. The results were interesting because the most successful projects weren't the most ambitious ones.

  • A multiplayer VR escape room that started too complex got simplified to single-player with async elements. Final version performed better and felt more polished. Student learned more about scope management than networking.
  • An AR navigation app that initially tried to use computer vision switched to marker-based tracking after two months of unstable results. Sometimes the simpler approach is the smarter one when you're learning.
  • A rhythm game in VR that focused heavily on one mechanic instead of multiple game modes. Polish matters more than feature count when you're building a portfolio piece.
Student working on VR development project with headset and debugging tools

Following Up With Former Students

We checked in with graduates from our 2023 cohorts to see how they were doing eighteen months after finishing. Their paths varied quite a bit, which tells you something about how diverse this field actually is.

Portrait of Jelena Vukasovic

Jelena Vukasović

Joined gaming studio in Belgrade, now works on AR features

She initially wanted to do VR exclusively but ended up specializing in mobile AR because that's what the studio needed. Eighteen months in, she's leading a small team working on location-based AR experiences. Says the spatial computing fundamentals from the course apply to both platforms more than she expected.

Ongoing Development Pattern

What's common among the students who are still active in the field is that they kept learning after the program ended. The ones doing well didn't treat graduation as the finish line. They joined developer communities, contributed to open source projects, and kept building things even when they didn't have to. Skill development in this area doesn't really stop.

Collaborative workspace showing VR development team reviewing code and testing experiences
Technical setup showing multiple VR testing environments and development screens

Practical Advice That Actually Helped

When we asked recent graduates what advice they'd give to people starting out, these themes came up repeatedly. Nothing groundbreaking, but worth considering.

  • Test on actual hardware early and often. Emulators don't catch performance issues or comfort problems. Borrow a headset if you need to, but don't develop blind.
  • Build smaller projects completely rather than leaving larger ones half-finished. Portfolio pieces need polish. Employers care more about execution than ambition.
  • Document your problem-solving process. When you fix something tricky, write down what you tried. Future you will appreciate it, and it helps in interviews.
  • Join communities where people share solutions. Discord servers, forums, GitHub discussions. Learning from others' mistakes is faster than making all of them yourself.