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Live Sessions That Actually Matter

Most webinars feel like sitting through a sales pitch. Ours don't. We run focused sessions where experienced developers walk through real AR and VR problems they've solved—not theoretical stuff from textbooks, but the messy realities of building games that ship.

Reserve Your Spot
Live coding session with AR environment setup

Upcoming Sessions for Fall 2025

We keep sessions small—usually around 20 people—so you can actually ask questions and get answers. Topics change based on what's breaking in the industry right now, not what looked good in a marketing deck six months ago.

September 18, 2025

Fixing Performance Bottlenecks in VR

Your frame rate drops when users look at complex scenes. We'll debug a real project and show you three methods that usually solve this without destroying visual quality.

Instructor Lazar Petrović
Lazar Petrović Technical Lead, 8 years in VR
October 9, 2025

Hand Tracking Without Losing Your Mind

Everyone wants gesture controls. Nobody warns you about the edge cases. Learn from someone who's implemented this for four different projects what actually works in production.

Instructor Milica Jovanović
Milica Jovanović AR Developer, Published 6 titles
November 14, 2025

Spatial Audio That Feels Right

Sound design in VR isn't just about making things louder when they're closer. We'll cover the weird physics and perceptual tricks that make environments feel believable instead of hollow.

Guest instructor
Guest Speaker Audio Systems Specialist

How We Run These Things

There's no script. Sessions change based on what people need help with. Sometimes we spend 40 minutes on one concept because that's what makes sense.

Real Code, Real Problems

We work with actual projects from participants when possible. Last month someone brought a lighting issue that stumped them for two weeks. Took us 20 minutes to spot the culprit and another 30 to fix it properly.

During our August session on shader optimization, we ended up rewriting part of someone's water rendering system. They dropped their draw calls by 40% and the session ran an extra 25 minutes. Nobody complained.

No Slides About Theory

We share screens and write code together. You see the mistakes, the compiler errors, the moments where something doesn't work the first time. That's how you actually learn this stuff.

A participant once asked why their AR anchors kept drifting. Instead of explaining the theory, we pulled up their project and fixed it live. Turned out to be a coordinate system mismatch—easy fix once you know where to look.

Small Groups, Real Conversations

We cap attendance because webinars with 200 people are just lectures with a chat box. At 20 people, you can unmute and actually discuss approaches. Half our best sessions came from someone saying "wait, what if we tried this instead?"

In June, a discussion about locomotion systems turned into a 15-minute debate about comfort versus control. Three different developers shared their approaches. Everyone left with new ideas to test in their own projects.

Sessions Fill Up Quick

We run these monthly and spots go fast. Get on the list and we'll send you details about upcoming topics. No spam, just session announcements and occasionally interesting bugs we've found.

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